Cast Mind Flay to generate Insanity as your filler spell. 5 seconds, which Haste reduces. use void form with if you want to play mindflay. Devouring Plague transforms your next Mind Flay or Mind Spike into a more powerful spell. Auspicious Spirits: The Dot Spec style. The only talent that affects Mind Spike but not Mind Flay is. Is this a common. Spike is just a random cast with basically 0 aesthetics. In the current build, Dark Accession only help mind blast, which is extremely weak. Developers’ note: The rotation has a lot going on and much of that is due to the frequency that Mind Flay: Insanity and Mind Spike: Insanity are available, so we’re adjusting the frequency of the effect. So I’ve recently decided to main all 3 priest specs. The consequence of Shadow going FOTM was that it made it harder for Disc and Holy to get into keys because Shadow brings the same exact toolkit. They went from being a rare occurrence to being in almost 70% of the groups for high keys. 22Cast Mindgames. this fact leave Mind. 5k with proc. As for mind flay, the talent choice mind flay: insanity means you can use it after Devouring Plague as it’s quicker, does more damage, and builds more insanity than regular mind flay. " Adding a secondary effect to Heroic Leap, like a Thunder Clap or letting you get out of roots might be a good role for a glyph. The duration of your Shadow Word: Pain and Vampiric Touch is increased by 1 sec when enemies suffer damage from Mind Flay and 2. Cast Mind Flay and Mind Spike as filler spells; Shadow Priest PvP Burst Rotation Shadow's burst rotation is almost entirely instant except for Mindgames. Current SIMC is holding 1 charge of mind blast and using the Mind Spike Insanity and then using Mind Blast to stop it from capping. Some things I don’t so much like:So far it seems that blizzard doesn't want Mind Spike to be used in PvE. In terms of base damage, Mind Spike deals around 20% more than Mind Flay. [Mind Flay]x1 - This will help you to enter in normal rotation right after pet disappear. mind flay and void torrent are counted as dots. Assume a Shadowform, increasing your spell damage dealt by 10%. It is shadow and frost. Related. Mind Spike damage increased by 15%. As mentioned above it can be used when locked out of shadow 3. Mind spike pushed to a branch on the tree instead of being in the core is a great choice. Only 10% haste can be stolen per target, up to 20% haste total. 1 Like Hpellipsis-whisperwind (Hpellipsis) February 3, 2023, 5:29pm 7 This is very true, if you;re playing the standard yogg saron + ysharrj build for single target you can go a full minute without ever having to resort to a hard cast mind spike. Mind Spike damage increased by 9% and now replaces Mind Flay. Numerically, Mind Sear is stronger than Psychic Link on 3+ targets. Mind Sear always goes with Mind Devourer, and speccing further into Yogg is pretty good for AoE. • • Edited. IN PVE - Trash is pointless, and now that our dots scale with crit and haste, casting a few dots on adds during a fight like Death Whisper, and then mind blasting, flaying, and deathing them is often enough. Improved pathing in the general tree. I still wish we could build into one filler and completely drop the other, but this isn’t as bad as I thought. Reply With Quote 2010-12-10, 12:34 AM #8Mind Flay: Insanity We’ve made a change to Mind Flay: Insanity targeted at shortening the amount of time spent channeling Mind Flay: Insanity while increasing the value of casting it. It’s always been part of our core toolkit and I think it serves a great purpose as it frees up those “moments” during its use for us to look around for opportunities to use our other toolkit utility abilities like Mind Control, Shackle, Psychic Scream, Vampiric. Row 7 Talents. LIVE STREAM: COMMUNITY: 2 full channels of Mind Flay vs Mind Sear {with chaining} (4 GCDs), if your Mastery% is 50. Hotfix (2023-06-26): Damage increased by 10%. So has anyone figured out when it's a good time to use Mind Spike? Since now it clears dots, I won't be using it in PVP or PVE, since I want to keep pressure on my enemy in PVP, and in PVE it hurts to break the flow of Mind Flay. I played it a bit in BFA, but I can see it has changed since then. Like MB, mind flay insanity, devouring plague, swd, voidtorrent. Mind Spike provides a quick nuke to use in situations where the priest doesn't have time to set up the normal rotation, such as when adds are dying too fast or you have to swap targets a lot. The other choice node is Void Eruption which comes with Voidform and Void Bolt. Cast. Mind sear was removed. This ability is straight up weird and should. For Teir 1 you can pick whatever is suited with your play style. It also provides the priest with a. Mind Flay is a priest ability learned at level 10 for those with the Shadow specialization. 09 Nov. I am moderately geared at an ilvl of 349 and I am specced and glyped in a way that supports the Mind Spike rotation. Cast Halo. triple DR stun, knockbacks on casts) is a problem and needs to be targeted. Again, you’re limiting options by just having one set of talents that work with mind flay and another set of talents which work with mind spike. This prefers targets without. Revert mind sear back to a builder. That’s really weird. Next best are Holy Fire and Smite (spell damage depending), finally Mind Flay for both dps and DPM (This changes with talents and rotation. Shield, Mind Blast, SW:P, Wand to death. It probably belongs at the bottom of. For the time being, this seems to spell the demise of Mind Spike for burst damage. 5th Edition. So has anyone figured out when it's a good time to use Mind Spike? Since now it clears dots, I won't be using it in PVP or PVE, since I want to keep pressure on my enemy in PVP, and in PVE it hurts to break the flow of Mind Flay. And most of the time you had several abilities you could press. The unfortunate part here is that you need to have a 90 on Wisdom in order to recruit Flay properly. Mind Spike: Insanity damage increased by 20%. Same story on AoE. The problem with Dominant Mind is that it has a short 30s duration and if you kill the trash you have to wait for it to pop out and then stop and kill it. Stacks up to 3 times. There’s a case of too many and too little. Originally I only played holy but have gotten into shadow and I feel that I’ve been doing ok in m+ but I can’t get a good feel for my single target rotation. The damage is quite weak and the forced concentration really nerfs it, but as I said- it gives me a spell slot back so its basically a level 1 spell that does 3d8* damage. Creator wont even notice what you just did there :P. Mind Flay damage increased by 10%. If you want to do endgame content at a decent level, you HAVE to play the meta unless you. Allow Entering Arena. Even when my instanity is 100 the icon remains greyed out. They went from being a rare occurrence to being in almost 70% of the groups for high keys. Idol of Y’shaarj increases damage done by 5% when Mindbender is summoned on a feared target (was 15%). The two biggest differences are the addition of Mind Spike as an optional Single Target filler spell to replace Mind Flay, as well as the removal of as an AoE spender. You also play Mind Flay: Insanity so you still need to cast flay to use those after every plague cast. Surge of insanity does. Somewhat experimental. Mind Flay is an old iconic SP spell. I also hear there is heavy pvp happening in the Beta as well. Alternatively, use it when shadow locked (however there are likely better things to cast when shadow locked like dispel, shield, flash heal etc. *Examples that come to mind are searing pain and frost shock. Once I started doing that, aoe got a lot more fun and manageable. Mind Spike: Insanity damage reduced by 11 percent and generates 6 Insanity (was 8). And what i mean by wasting is you arent able to use every ability on cooldown when it comes up or. Surge of insanity does. I noticed we have another filler spell now called Mind Spike and that it buffs our next Mind Blast… But when do I use it? We also have Mind Flay which I love using, but I can’t help feeling that it’s a bit obsolete with us having Mind. Buttons feel worthless. Bluffwatcher. Every 2 casts of Devouring Plague transforms your next Mind Flay or Mind Spike into a more powerful spell. Mind Spike: Insanity damage reduced by 11 percent and generates 6 Insanity (was 8). casting in general regardless of the form is not optimal in pvp. You hard cast mind spike as your filler if you have it selected in prepatch, and you will probably do the same at level 70 as well if nothing changes. A few thoughts on mind spike vs SW:I Keep in mind these numbers are estimates. Patch 10. Mind Spike: Insanity damage reduced by 11 percent and. Demography-tichondrius. You can read all changes to 10. Shadow has many spells to press rotationally, and this isn’t helping that. 1 reworks the class, removing its clunky AoE spender in favor of focusing most of its AoE into (Spell #199484), among other changes. You are always rolling dots. Hey everyone! 🙂 I have just picked up Shadow Priest and I’m absolutely loving it. After. Additionally it blurs the lines of when to use Mind Flay and when to use Mind Spike. It’s really unhealthy. Either right side tree with Mind Spike as your filler and you ignore Mind Flay, or you go left side of the tree and don't talent Mind Spike. Mind Flay (Spammable) - Allows you to spam the keybind without the spell overlapping. Mind Spike seems to be a much better alternative than both Mind Flay and Mind Blast. 2k averaged. then Coalescing Shadows needs to interact with Mind flay or its basically a half-dead talentYea, they should really have at least buffed mind flay or shadow word void to help with single target… they were already pretty middle of the pack for that and this nerf just made it a little worse. Mindblades forgo the ability to blast the minds of their enemies, focusing instead on a martial technique known as the mind swipe. 3411 views 4 stars 433 installs 8 comments. If you spec mind flay: insanity and damnation for example, you could cast. the animation is underwhelming and the sound it makes is irritating. active this was anywhere from 700-400 dps loss depending on reforging. And what i mean by wasting is you arent able to use every. 2-3 Enemies (that will live a reasonable length of time) Devouring Plague (with 3 OR MORE orbs) Mind Blast (with LESS THAN 5 orbs)Use Mind Blast on cooldown (very important), spam Mind Spike (not so important) in between and cast Devouring Plage when you have between 3 and 5 orb and it seems like a good idea to do so. Dark Evangelism can now also be triggered by Mind Spike. Where you play the way before Shadow Orbs or Voidform was a thing. Mind Spike also increases the critical strike chance of your next Mind Blast on the target by 30%. This as a whole declutters the filler rotation which is good in that sense. Dark Evangelism - Mind Flay, Mind Spike, and Void Torrent increase the damage of your non direct damage spells. as Blizzard mentioned that Mind spike and Mind flay should no co-exist. Channel Void Torrent on your target to deal a large amount of damage and generate Insanity. Business, Economics, and Finance. You can read all changes to 10. Can accumulate up to 2 charges. blizz. And most of the time you had several abilities you could press. The global cooldown is imposed on most spells in the game. Mind Spike also now replaces Mind Flay when taken, reducing the number of filler spells Shadow has and greatly simplifying its Single Target rotation. The problem with Dominant Mind is that it has a short 30s duration and if you kill the trash you have to wait for it to pop out and then stop and kill it. The consequence of Shadow going FOTM was that it made it harder for Disc and Holy to get. Mind Spike and Mind Flay coexisting is something we’re going to try but are wary of. Blizzard, it is not the 1st of April yet! Please tell us that this is another of your out of seasons Aprils fools jokes! I still find it hard to believe what Blizzard is planning to do to SP. Mind Melt - Mind Spike now increases the critical strike chance of Mind Blast. For each additional spell slot level, Scorching Ray fires an additional beam for an additional 2d6 damage and another chance to trigger Hex. The problem with this change, is unlike before when we had the option of when to use the instant Mind Spike proc, with the changes made to Shadowy Insight not giving another charge and reduction in procs and Insanity generation, we’re forced to cast our fillers MUCH more often. Patch 7. Please report the post above if it breaks one of our >rules<. 19Cast Mind Spike: Insanity. Flay is actually better than spike next tier because we need the talent points to reach stuff for. The dot consumption just feels very dated as a mechanic and it works directly against our mastery. Now you may say hey numbers schumbers. Interrupt this whenever another spell becomes available. It does more base damage, it is spamable, and it gives your next mind blast 90% chance. As you may be able to tell, the duration of Mind Flay is triple that of the global cooldown. Two tick 11430 and take 1. However it's always good to use these instant cast mind spike while moving. Wanting to keep the player involved and mindful of what is happening can lead to bloat and proc proc proc based reaction/priority based buttons vs spamming the same thing all over again. If you cancel flay half way through, you get half its damage. Mind Flay: Insanity Assaults the target's mind with Shadow energy, causing (285. I definitely have fun with the Mind Flay style of play instead of Mind Spike but it's nice that there's two different paths you could take, since the tentacle spawns were. Ahh well tho, hopefully it gets better with higher ilvls soon. Shadow needs instant mind spike procs back. Can accumulate up to 2 charges. Psychic Link We’re adding Mind Flay to Psychic Link, so that talenting into Mind Spike is not required to have an AoE filler spell. Mind Flay: InsanityAssaults the target's mind with Shadow energy, causing (457. There is no using voidform. Patch 10. It is not clear when to cast Mind Spike vs. They spent how long “redesigning” the class just to remove cd’s so you can mash more buttons. Back at full mana, repeat. At the end of the day when the difference is only a couple percent with optimal play, as in the case of flay Vs spike, most people can get away with playing what’s more comfortable to them. 3/day: mind spike, shadow blade. 2. This build doesn't use mind flay or mind sear. Mind Flay: Insanity Assaults the target's mind with Shadow energy, causing [ 352. Plater: Nameplate Addon (A good nameplate addon is probably the most important addon you can have as a Shadow Priest, or any spec that have to handle. In the world of patch 3. We’re working to reduce this by having Mind Spike replace Mind Flay and removing Mind Sear. You know its going to happenIn some quick testing, I found my best damage on single target came from a build which was juggling both Mind Flay and Mind Spike casts, which is perfect, in my opinion. You should fully channel this. The changes to Mind Spike working with all Mind Flay related talents and outright replacing the spell make it fit more cleanly into our kit. Every time last that, you can essentially cast Mind Spike + your 1st level spell of choice for the same 2nd level slot. This means you should cast it always when the talent procs. Put these points into Dark Evangelism and Voidtouched. Mind Spike: InsanityBlasts the target for (276. Mind Spike vs Mind Flay For every Shadow Priest build you have the option between Mind Spike being your primary filler spell, or keeping it as Mind Flay . I am moderately geared at an ilvl of 349 and I am specced and glyped in a way that supports the Mind Spike rotation. Essentially there is no room for mind spike to be cast because there is always something better to press. Dark Ascension also has its original Cataclysm particles, but people seem to like them even if they are super dated and we could have. god shadow feels awful to play after the patch. Mind Flay damage increased by 10%. In the Priest Specialization Abilities category. I might be wrong, but I think the intent is that you don't use Mind Flay unless you get an Insanity proc in a Mind Spike build. I don’t want to build and slow burn, it doesn’t work. Mind Spike now replaces Mind Flay. Generates 12 Insanity over the duration. Your Mind Flay, Mind Sear, and Void Torrent damage increases the damage of your periodic Shadow effects by 1%, stacking up to 5 times. This will tell the creator that they have to use "Smite" to get Mind Flay to work. shadow_fiend. We’re working to reduce this by having Mind Spike replace Mind Flay and removing Mind Sear. After all, if the DoT doesn't have time to get off a couple ticks, it's a. World of Warcraft Forums I’ve read them and don’t feel like its a good direction for the class. Heartshade-echo-isles September 29, 2022, 8:52pm #2. Does not require shapeshift. Dispel Magic enemy buffs. Mind Spike and Mind Melt are suggested over Mind Flay in almost every scenario. This build is the default single target build for Shadow, with an option to use either Mind Spike or Mind Flay depending on your preference. But again like I said on Tuesday shadows priest changes completely, mind spike actually replaces mind flay and you are more of a caster class than a channeler cast. Mind Spike replacing Mind Flay. Long explaination: I used mind_spike,if=pet. Spam mindspike if I get shadow locked, or trick people into kicking mindspike instead of shadow. Also use mind flay to fake kicks, you can often get some value off of that, where faking kicks with mind blast gets you no value. Problem with mind spike. Mind sear was honestly better with searing nightmare. There’s so much other stuff to be doing. We don't like to glyph new high level. It was a mistake to ever think it should be apart of normal gameplay and used all the time. 10. Devouring Plague transforms your next Mind Flay or Mind Spike into a more powerful spell. Mind Flay and Mind Spike Mind Spike currently feels like it has no place in the shadow rotation and is in direct conflict with Mind Flay. Mind SpikeMind SpikeMind Flay and Mind Blast deal 10% more damage Shadowand generate 20% more Insanity. 1 Like. 0 PTR. If you don’t have a mind blast or DP available, then you cast mind spike as a filler. I personally en…Im getting a little concerned with the number of active abilities shadow priests are getting in dragonflight. . In a future build, Mind Sear will tick every 0. Mind flay build actually seems kinda ok, wish the tentacles spawned more though. 12 insanity between sear and mind flay, and you only get the TH. god shadow feels awful to play after the patch. We prepared dedicated. Mind Flay and Mind Sear from Idol of C’Thun, Echoing Void from Idol of N’Zoth, and Void Torrent now have 5 percent damage variance. Dark Evangelism can now also be triggered by Mind Spike. Generates 8 Insanity (was 6). Row 7 Talents. Mind Sear is in the first section of our talents, which realistically means you taking it is not costing you anything (albeit maybe some utility if you are also running Mind Spike). 87% of Spell power) Shadow damage over 3 sec and slowing their movement speed by 70%. Cast Mind Spike with Surge of Darkness procs. 8. The change. The two biggest differences are the addition of Mind Spike as an optional Single Target filler spell to replace Mind Flay, as well as the removal of as an AoE spender. AOE MOD is CTRL and have your cursor where you want your. Spamming Mind Spike will do about as much damage as casting Mind Flay on a target afflicted with Shadow Word: Pain. Generally speaking use Mind Spike in pvp only when flashing showing its instacast, before Mind Blast to buff Mind Blast. The spec also has access to the brand new tier set for Season 3: 2-set bonus: Priest Shadow 10. It's spamming Mind Blast too much. One huge drawback is the style of play. Update on 6 September 2023: We've updated this article with the latest PvP and PvE class balance changes for WoW Dragonflight patch 10. I also hear there is heavy pvp happening in the Beta as well. However, an interrupted Mind Spike is. In the Priest Talents category. Do not mind spike the boss (except for extreme. Mind Spike: Insanity generates 6 Insanity (was 8) Mental Decay now also increases the damage of Mind Flay and Mind Spike by 10%. Dr_Fish_99 • 13 days ago Surge of Insanity is a guaranteed proc after casting DP. I think that changes depending on build though. If you're not a fan of playing with Mind. Point is to make it clear that Mind Spike is simply a tool for a specific type of situation that belongs outside the normal gameplay loop. These options are extremely close together. active this was anywhere from 700-400 dps loss depending on reforging. Your direct damage spells inflict 15% of their damage on all other targets afflicted by your Vampiric Touch within 40 yards. Make Mind blast spread VT Make Shadowword death spread SW:P. Requires Priest. Mind flay build actually seems kinda ok, wish the tentacles spawned more though. Shadow has been FOTM since the MDI. Mind spike feels very awkward to use right now, even considering the bug. I. But all of the builds I tested did quite similar damage, which is great as well. I’m having the same issue, and I have over the 50 instanity required to cast. I must have misunderstood the patch notes and was feeling pretty bummed since I thought they’d removed one of the spec’s most iconic. Generates 16 Insanity over its duration (was 12). Blizzard, it is not the 1st of April yet! Please tell us that this is another of your out of seasons Aprils fools jokes! I still find it hard to believe what Blizzard is planning to do to SP. . Rank 1: Your Mind Flay, Mind Sear, and. 0 shadow was fun, there were too many players crying for a full redesign though when it was undertuned when all they needed to address was mind flay vs mind spike and shadow crash. The consequence of Shadow going FOTM was that it made it harder for Disc and Holy to get into keys because Shadow brings the same exact toolkit. But here's a compromise: make a glyph that allows Shadow Word: Pain to stay on the target when we use Mind Spike. WoWHead - The largest database, this should be your go-to (don't forget to read the comment section!). That’s cool it’s still here. Allow While Banished Aura State. Mind Spike moved to 4-5 (was 4-3) Node removed at 5-2; Shadow Crash moved to new 5-2 (was choice at 6-4) Ancient Madness moved to 5-3 (was 9-7). Mind Spike damage increased by 20%. Hellar21 • 9 mo. Hi guys, This is Ivan with his first macro post. 313% of Spell power) Shadow damage over 15 sec and slowing their movement speed by 30%. Mind Spike: Insanity damage reduced by 11% and generates 6 Insanity (was 8). It provides a quick nuke to use in situations where time is of the essence, such as when the priest has to swap targets frequently. When doing the rotation normally, Mind Flay or Mind Spike is your filler spell. There a lot of additional changes to both Priest and Shadow, with things like talent changes in the class tree, Power Word: Life rework, improved Mass Dispel removed etc. This ability will trigger randomly and likely without you even noticing it - except that with the proper talents your Mind Blast and Mind Spikes will probably proc faster or twice at once (If the Shadowy Recall was from Vampiric Touch or SW:P). Mind Spike – Damage modifiers from Shadowform, Voidform, and Mastery: Shadow Weaving now properly increase Mind Spike’s damage. I still wish we could build into one filler and completely drop the other, but this isn’t as bad as I thought. Cast Mindgames. Mind Spike: Holy Word: Chastise: Holy Nova: Purge the Wicked: Void Torrent: Devouring Plague: Inescapable Torment: Mindgames: Holy Fire: Mind Flay: Vampiric Touch. Mind Spike damage increased by 15%. It is the spell with the best damage/mana ratio for the priest, and it has the additional bonus to slow runners by 50% Glyph of Mind Flay Talents Insanity Power Infusion Shadow abilities Shadowform Vampiric Embrace Mastery: Mental Anguish Its debuff has no classification,. With Mind Spike replacing Mind Flay, we don’t have that. Lasts 6 sec. With T2, 50% pvp power and 65% res targets my mind flay ticks for 7. Mind Spike is primarily for enemies which will die soon so that dots will not tick longer. Mind Spike damage increased by 15 percent. Void Torrent damage increased by 15%. Major Spike Scallion is the final Merc which you can recruit in Jagged Alliance 3. 75 seconds (before Haste). it's seems quite strong because of. In single target mind spike is your filler unless you get an empowered mind flay, in aoe, you. Love that build. Mind Spike is a shorter cast and is easier to fit into windows where the rotation is busy and less punishing if you have to. Fast explaination of results: Regular rotation is always better. Shadow Priest Talent Trees in Dragonflight Season 3 Dragonflight brought with it huge changes to talents, bringing new talent trees to life and allowing vast customization with them. 1. 3 (2016-07-19. Avoid any discussion on mental health and choose options based on building a relationship with him. Mind spike and mind flay are mostly fillers with nearly the same function. I was critical striking with Mind Blast for over 100k when most non tank Hp pools were hovering around 150k. Use MB first, then channel MF Insanity. The best rotation depends a lot of factors like. Upcoming 10. I haven't done the math, but I feel like Spike is. Currently for mandatory spells we have 4 dots (sw:p, VT, DP, mindgames). ) 17Cast Mind Blast if capped on charges. A spell. Rank 2: Your Mind Flay and Mind Spike critical strikes reduce the cooldown of Shadowfiend by 6 sec or Mindbender by 2 sec. That cannot change till they remowe it from the tree. 2022: Added extra note about Mind Spike vs. Mind Flay: InsanityAssaults the target's mind with Shadow energy, causing (457. Both cooldowns devalue the use of periodic damage spells, and when you have talent choices like Mind Sear, Mind Flay: Insanity, and Screams of the Void, all of these talents feel bad to use when both. Mind Flay has a base channel time of 4. Assume a Shadowform, increasing your spell damage dealt by 10%. Generate Insanity with Mind Blast, Void Bolt, Mind Spike, Mind Flay; Spend Insanity with Devouring Plague for Single-Target or Mind Sear for more than 3 targets. That X being either DP, or a tick of flay if you can’t cast DP yet. 05 Nov. 8. There's no luck involved in proccing it It doesn't have anything to do. Considering Mind Spike's anti-DoT effect and Mind Flay's useful snare, the only situation I can therefore see Mind Spike being useful for (besides From Darkness Comes Light procs) is nuking totems, and when Shadow is locked, due to Mind Spike's Shadowfrost school. can't open the talents on the phone). Increases the damage of Mind Flay and Mind Spike by 10%. " It could potentially be that the first hit of mind spike is equal to a MF, but after that it starts hitting for more and more. But ive noticed during void eruption that without instant mind spike procs you are wasting void bolts, mind blasts, and. For any spell that requires ground targeting, I will almost always use a cursor macro. That way we can still benefit from our mastery, which is already quite useless, and shadowy. cancelling a mind flay insanity cast early. TLDR use it for every spec. Either option performs well. Mind Spike build probably handles movement better. Just hover over the spot, press your keybind and the spell will land where your cursor was pointed at. However, with MoP, the Shadow Mastery Mastery: Madness acts to add extra ticks to Mind Flay, directly increasing its damage (but not. You typically want to start thinking about recasting Mind Flay about halfway through the channel. Can accumulate up to 2 charges. 1. Hey guys! I had a comment from Ru L on a previous video asking if Mind Spike was a viable source of filler damage over mind flay now that it doesn't consume. Buttons feel worthless. I think that changes depending on build though. Activated by casting Void Eruption. Mind Flay: Insanity damage increased by 30%. Click here for information and the new URL. They went from being a rare occurrence to being in almost 70% of the groups for high keys. ReplyMind Melt - Mind Spike reduces cast time of your next Mind Blast by 50%, stacking up to 2 times. Allow Entering Arena. Mind Flay is somewhere between a 1%-3% dps loss over Mind Spike, according to people who do that type of math. Difference is 5 insanity vs. Cast Mind Blast whenever available to generate Insanity. Mind flay is still there. Hey guys! I had a comment from Ru L on a previous video asking if Mind Spike was a viable source of filler damage over mind flay now that it doesn't consume. Add back Cascade instead of halo and. Balanced-boulderfist. There is no using voidform. Mind Sear was the “fun button”, and now it’s gone. New macro still uses damnation/Mind Flay: Insanity to keep dots up but uses Mind Spike/Mind Blast to build up Insanity/ also allow for crazy AOE crits via Mind Melt/Surge of Darkness talents with Psychic Link. BrilliantMachine2726. Useful for quick fights when you want quick burst. Long explaination: I used mind_spike,if=pet. Mind Flay and Mind Sear from Idol of C’Thun, Echoing Void from Idol of N’Zoth, and Void Torrent now have 5 percent damage variance. Mind Spike: Insanity damage reduced by 11 percent and.